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'Flying, double strike, vigilance, trample, indestructible
'Flying, double strike, vigilance, trample, indestructible
'Flying
{W}{W}{W}: Regenerate this creature.
'Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Other Giant creatures you control get +2/+2 and have trample.
'Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
'When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with...
'At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add...
'Flying
{W}{W}{W}: Regenerate this creature.
'Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
'Flying, double strike, vigilance, trample, indestructible