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Draw three cards, then put two cards from your hand on top of your library in any order.
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control. You may look at the top card of your...
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put...
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{T}: Add one mana of any color in your commander's color identity.
Whenever this creature or another Klingon or Warrior you control enters, creatures you control gain lifelink until end of turn.
When this creature enters, you may search your library for any number of cards named Andromedan Automatons, reveal them, put them into your hand, then shuffle.
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life...
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...