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'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Flying
Whenever an opponent draws a card, you may draw two cards.
Lost in the blowing sands of Eqypt or some other far off place the Forgotten City is filled with adventure, from a Mummy awakened by archeologists, to an army of...
'Flying
Whenever a creature with flying attacks, you may draw a card.
'Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land...
'Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end...
'Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge...
'Flying
As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
'Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
'Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana...
'Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the...