Sort by:
'Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
'Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with...
'Flying, haste
When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
'{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature...
'Vigilance
When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
'Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible...
'[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and...
'{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature...
'Create two 2/2 white Knight Ally creature tokens.
'This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
'Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens...
'When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.