Sort by:
Pokémon - Stage 2 HP: 160 Ability - Raging Roar: When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may attach 1 Darkness Energy...
Pokémon - Basic HP: 130 Rally Back 30+: Colorless, Colorless | If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their...
Pokémon - Stage 2 HP: 170 Ability - Energy Carnival: Once during your turn, you may attach a Basic Energy card from your hand to 1 of your Pokémon. Hydro...
Pokémon - Stage 2 HP: 120 Ability - Netherworld Gate: Once during your turn, if this Pokémon is in your discard pile, you may put it onto your Bench. If...
Pokémon - Basic, Future HP: 100 Ability - Hyper Blower: Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to...
Pokémon - Stage 1 HP: 110 Ability - Nervous Seed: As long as this Pokémon is your Active Pokémon, the attacks of your opponent's Basic Pokémon cost Colorless more. Energy...
Pokémon - Stage 1 HP: 90 Bright Beam 10+: Colorless, Colorless | You may discard up to 3 Energy cards from your hand. This attack does 70 more damage for...
Pokémon - Stage 1 HP: 90 Electrigun 20+: Colorless | You may discard a Lightning Energy attached to this Pokémon. If you do, this attack does 40 more damage. Pin...
Pokémon - Basic HP: 130 Rally Back 30+: Fire, Colorless | If any of your Pokémon were Knocked Out by damage from an opponent's attack during their last turn, this...
Pokémon - Stage 1 HP: 100 Ability - Overvolt Discharge: Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your Lightning...
Pokémon - Stage 2 HP: 140 Clutch 50: Colorless, Colorless | The Defending Pokémon can't retreat during your opponent's next turn. Burning Shot: Fire, Fire, Colorless, Colorless | Discard 2...
Pokémon - Stage 2, Team Plasma HP: 130 Ability - Plasma Transfer: As often as you like during your turn (before your attack), you may move a Plasma Energy attached...