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Use Battlefield Steppe Grass to create the illusion of wild or dry grass on any base. Resembles tall or wild grass - use on top of Brown Battleground for a...
'Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this...
'At the beginning of your upkeep, sacrifice this creature unless you pay {G}.
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineering in combat....
'At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
'{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
'Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target...
'Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
'At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
'Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste...
'You gain 3 life.
Draw a card.
'Choose three target nonenchantment permanents. Destroy one of them at random.