Sort by:
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on...
As Kai Winn enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name,...
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Artifact creatures you control have vigilance.
You gain 2 life, draw two cards, then discard two cards.
Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch,...
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact creatures you control have vigilance.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You...
When Pelia enters, return target creature an opponent controls to its owner's hand.
Destroy all creatures and lands.