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'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of...
'Flying, first strike, vigilance, trample, haste, protection from black and from red
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert this...
'Flying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
'Flying, vigilance
'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
'Flying
{W}{W}: Target creature gains indestructible until end of turn.
'Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2...
'[+1]: Create a 1/1 white Soldier creature token with lifelink. [−2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains...