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The only thing more dangerous than a small Goblin army is a Goblin horde. When a Biggit gets important enough to rally this many Goblins to his banner, he becomes...
'Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
'Other Goblins get +1/+1 and have mountainwalk.
'{R}: This creature gains flying until end of turn.
'Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
'Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature...
'When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with...
'As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
'Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of...
'When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
'Sacrifice a creature: This enchantment deals 1 damage to any target.