Sort by:
From $21.50
'When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a...
From $8.25
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
From $0.75
'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout...
From $50.50
'Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
$0.25
'If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
The Mounthaven army stands out for its resilience and ability to hold firm on the battlefield. Difficult to remove and strong in conquest, it combines discipline, unwavering willpower, and the strategic use...
From $2.25
{T}: Choose a color of a permanent you control. Add one mana of that color.
From $10.50
'Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
From $0.75
'Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your...
From $0.75
'Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature...