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'Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token.
'Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
'Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you...
'This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
'This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
'Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
'Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature...
Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and...
'This creature can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
'{3}{U}: Return this creature to its owner's hand.
'{5}{U}{U}: This creature can't be blocked this turn.