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Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Pokémon - Stage 1 HP: 120 Slow-Acting Syncope 30: Fighting | At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out. Mach Cross 120: Fighting,...
Seek out — Whenever you draw your second card each turn, you gain 4 life.
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Beam me up {1}{B} (You may cast this...
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process...