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'Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and...
'Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
'Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other...
'Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
'Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
'Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
'Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
'When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or...
'Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
'Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other...
'Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put...
'This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3...