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From $1.25
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $10.50
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
From $1.00
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $2.75
'Flying
At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
$31.60
Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.Somewhere beneath the...
From $15.25
'Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature...
From $11.00
'Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
From $1.50
'Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from...
From $17.00
'Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
From $2.25
'Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter...
From $1.00
'This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.