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'({T}: Add {W}.)
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'If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put...
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
'Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has...
'This land enters tapped.
{T}: Add {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
'This land enters tapped.
{T}: Add {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)