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'Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
'Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
'Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
'Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
'{T}: Target creature an opponent controls attacks you this turn if able.
'{T}: Target creature an opponent controls attacks you this turn if able.
'{T}: Target creature an opponent controls attacks you this turn if able.
'{T}: Target creature an opponent controls attacks you this turn if able.
'Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
'{T}: Target creature an opponent controls attacks you this turn if able.
As with many races, the fishmen’s influence on the world since has ebbed and flowed. They are fiercely territorial and have clashed and sided with many land-dwelling peoples, especially when...