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Trainer - Technical Machine Attach this card to 1 of your Psychic Pokémon in play. That Pokémon may us this card's attack instead of its own. At the end of...
Energy - Basic
Energy - Basic
'As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and...
Pokémon - Stage 2 HP: 90 Future Sight: Colorless | Look at the top 5 cards of your deck and put them back on top of your deck in any...
Pokémon - Stage 2 HP: 110 Life Drain: Colorless | Flip a coin. If heads, put damage counter on the Defending Pokémon until it is 10 HP away from being...
'Whenever this creature deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on this creature. Exile three cards from your graveyard:...
'Whenever this creature deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on this creature. Exile three cards from your graveyard:...
'Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
'Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
'Whenever you draw a card, each opponent mills two cards.
Pokémon - Stage 2 HP: 100 Poké-Power - Energy Jump: Once during your turn (before your attack), you may move an Energy card from 1 of your Pokémon to another...