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$0.25 – $0.75
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
$1.00 – $3.25
'When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand...
$0.25
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters...
$0.50 – $2.00
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
$6.00 – $10.50
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
$1.25 – $13.00
'Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
$3.25 – $4.25
'Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn.
$1.00 – $1.50
'Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target...
$3.25 – $4.25
'Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create...
$0.25
'When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't...
$0.25 – $1.00
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.