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'Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
'Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
'[+1]: Draw a card, then add one mana of any color. [−2]: Create a 4/4 red Dragon creature token with flying. [−8]: Search your library for any number of Dragon...
'Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
'[+1]: Draw a card, then add one mana of any color. [−2]: Create a 4/4 red Dragon creature token with flying. [−8]: Search your library for any number of Dragon...
This land enters tapped.
{T}: Add {W}.
'Double strike
Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Pokémon - Basic HP: 60 Ability - Excitable Draw: Once during your turn (before your attack), you may flip a coin. If heads, shuffle your hand into your deck and...
Pokémon - Basic, TAG TEAM, GX HP: 250 TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. Dark Pulse 30+: Darkness, Colorless |...
Trainer - Pokémon Tool Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If you have exactly 6 Prize cards...
Trainer - Supporter You can play this card only if you have no Pokémon with Abilities in play. Search your deck for up to 2 Trainer cards, reveal them, and...
Pokémon - Stage 1, GX HP: 200 Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. Ability - Cat Walk: Once during your turn (before...