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'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
'At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.