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$0.25 – $0.50
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of...
$0.25
Whenever this creature attacks, choose one — • Target creature you control gains deathtouch until end of turn. • Surveil 1. (Look at the top card of your library. You...
$0.25 – $0.50
When this creature enters, choose one — • You gain 3 life. • Surveil 2. (Look at the top two cards of your library, then put any number of them...
$1.00 – $1.50
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on...
$1.25 – $1.75
Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures...
$0.50 – $1.00
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
$0.25 – $0.50
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
$0.25 – $0.50
When this creature enters, choose one — • Return target Spacecraft card from your graveyard to your hand. • Surveil 2. (Look at the top two cards of your library,...
$0.25
When this creature enters, choose one — • You gain 3 life. • Surveil 2. (Look at the top two cards of your library, then put any number of them...
$2.00 – $3.75
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your...
$1.75 – $2.25
Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures...
'Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)