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Within this 48-page softback gaming supplement, you will find:– Basic guidance for getting the most out of matched play games– Information about organising events, including army composition and terrain– Six scenarios, along...
'Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
'Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
'Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
'Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
'This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
'{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.