Sort by:
'When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
'When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
'When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
'When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card...
'Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — For...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — For...
'Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
'Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Calm - Legend
{1}, {E}: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 {M} buff.)