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'Untap all creatures you control.
'Target creature gets +2/+1 and gains trample until end of turn.
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Pokémon - Stage 1 HP: 110 Ability - Calming Light: Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Asleep....
'Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Trainer - Stadium Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn. You may play only 1 Stadium...
Trainer - Item, Single Strike Shuffle up to 2 Single Strike Energy cards from your discard pile into your deck. You may play any number of Item cards during your...
'Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
'Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control....
Trainer - Stadium Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn. You may play only 1 Stadium...
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you...