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From $21.50
'At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
From $1.25
'Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
From $2.75
'Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
From $7.50
'You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you...
From $3.50
'If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
From $41.75
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
From $41.75
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
From $3.25
'If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
From $3.25
'If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
From $45.50
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
From $8.25
'You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you...
From $91.00
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...