Sort by:
$0.25 – $0.50
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of...
$0.25
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or...
$0.25 – $0.50
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1. Whenever you face a dilemma, you may...
$0.25 – $0.50
Choose one — • Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards. • Follow the 98th Rule — Target...
$0.25 – $0.50
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
$0.25 – $0.50
Flying, vigilance
Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a dilemma as you choose one or more modes for a spell or ability.)
$0.25 – $0.50
Choose one — • Power to Engines — Surveil 2, then draw a card. • Power to Life Support — Exile target creature you control. Return that card to the...
$8.00 – $10.00
Other creatures you control with counters on them have hexproof. If you would put one or more counters on a creature you control, put twice that many of each of...
$4.94
The metallic colors have been reformulated to improve their opacity, fluidity and self-leveling properties. They spread very easily and we have used new metallic pigments with ultrafine particles that provide...
$0.25 – $1.75
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...