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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Whenever a creature you control deals combat damage to an opponent, you may draw a card.
'Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
'Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until...
'At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.