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'Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
'When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return...
'When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return...
'At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
'At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
'At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
'Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page...
'Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page...
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each...
'Permanents enter tapped.
In Druids, members of different tribes compete within the Sacred Forest, with the aim of being named Archdruid. Each player controls a druid and their animal companion (specifically, a wolf)...
'Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.