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'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
'Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap...
Includes Atlas, Marauder II, Orion, and Crusader
Includes Banshee, Grasshopper, Centurion, and Hatchetman
Includes Cyclops, Thug, Dragon, Spider
The Inner Sphere Command Lance includes the iconic Marauder, Archer, Valkyrie, and Stinger. No assembly required. Comes with four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech...
Inner Sphere Heavy Battle Lance: Nightstar, Cataphract, Axeman, Bushwacker
The Inner Sphere Battle Lance includes the much-loved Warhammer, Rifeman, Phoenix Hawk, and Wasp - no assembly required - along with four MechWarrior pilot cards and four Alpha Strike cards.