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'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had...
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.
'Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[−2]: Create a 2/2 green Wolf creature token.