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'Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
'At the beginning of your upkeep, if you have 50 or more life, you win the game.
'Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
'Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
'At the beginning of your upkeep, if you have 50 or more life, you win the game.
'At the beginning of your upkeep, if you have 50 or more life, you win the game.
'Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
'At the beginning of your upkeep, if you have 50 or more life, you win the game.
'Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
'Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a...
'Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
'At the beginning of your upkeep, if you have 50 or more life, you win the game.