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From $35.00
'First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if...
From $5.00
'{T}: Add one mana of any color in your commander's color identity.
From $47.00
'{T}: Add one mana of any color in your commander's color identity.
From $46.50
'First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if...
From $1.50
'{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
$12.19
MALIFAUX uses cards, not dice, and the beautifully illustrated card pack is called a FATE DECK. Instead of the standard suits, this deck uses the four suits of Malifaux: Rams,...
From $5.75
'Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment....
From $10.00
'Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
From $0.50
'Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U}
From $51.50
'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.