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Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Are you brave enough to explore murky swamps and haunted bogs? These places are home to some of Dungeons & Dragons' most iconic monsters, including the corrupted yuan-ti, ancient mummies,...
'Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
'Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any...
'Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
'Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any...
'Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
'Equipped creature gets +5/+5. {6}, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies....
'Flying
{R}: This creature gets +1/+0 until end of turn.
'Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any...
'Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes....