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'Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as...
'Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a...
'Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide...
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
'Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
'Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
'Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
'Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as...
'Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Tidal swarms are a collection of crabs, sea snakes and even capricious surf demons, and an unintentional side effect of the larger beings brought onto land – dragged up alongside...
'Defender (This creature can't attack.)
Sacrifice this creature: Add {R}{R}.
{R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.