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'Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage...
'{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
'Flying
When this creature enters, you gain 1 life and draw a card.
'Exile target creature. Its controller gains life equal to its power.
'Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your...
'At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each...
'Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the...
'This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
'Flying, vigilance
Players can't untap more than one creature during their untap steps.
'Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it...
'Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until...
'Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it...