Sort by:
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] Your spells cost {1}{RR} less, to a minimum of {1}.
Mind - Unit
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token in your base.
Mind - Gear
Recycle 3 from your trash, {1}, {E}: Draw 1.
Pokémon - Basic, TAG TEAM, GX HP: 270 TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. Linear Attack: Colorless | This attack...
Mind - Unit
When you play me, if you control two or more gear, ready me.
Mind - Unit
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Mind - Legend When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory...
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Mind - Gear
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] {MR} ({MR}: Attach this to a unit you control.)