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'Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)...
'Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more...
'Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a...
'Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
'Flying
Creature spells with flying you cast cost {1} less to cast.
'Flying
Creature spells with flying you cast cost {1} less to cast.
'Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a...
'Flying (This creature can't be blocked except by creatures with flying or reach.)
'Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
'Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a...
'Flying
Creature spells with flying you cast cost {1} less to cast.