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'Flying, first strike, vigilance, lifelink, protection from red and from green
'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
'Flying, lifelink
Whenever you gain life, you get that many {E} (energy counters).
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
'Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land...
'Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
'Whenever an opponent casts a green spell, you draw a card.
'Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge...
'This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.