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'This creature enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
'This creature enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
'As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature...
'This spell costs {G} less to cast for each green creature you control.
Trample
'Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then...
'For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from...
'Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
'Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
'Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then...
'{1}{R}{R}: Put a +1/+1 counter on this creature. {T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed...
'When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put...
'Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.