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'Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
'Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin...
'Attacking creatures get +2/+0 until end of turn.
Pokémon - Stage 2 HP: 100 Pokémon Power - Rain Dance: As often as you like during your turn, you may attach a Basic Water Energy card from your hand...
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent...
'Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
'Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
12 cards per pack, 24 packs per box A new game mechanic: ACE – featuring popular Digimon Adventure charactersFour popular Digimon from the Digimon Adventure series will feature cards with...
'Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
'You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Pokémon - Stage 2, GX HP: 240 Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. Ability - Solid Shell: This Pokémon takes 30 less...