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'This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter...
'Reach
This creature enters with X +1/+1 counters on it.
Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
'Vigilance, reach, trample
This creature gets +1/+1 as long as you control a Desert.
This creature gets +1/+1 as long as there is a Desert card in your graveyard.
'When this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
'Reach
This creature enters with X +1/+1 counters on it.
Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
'If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
'If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still...
'Target creature gets +3/+3 until end of turn.
'Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
'Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
'Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This...
'Double strike
This creature enters with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.