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'Other Goblins you control get +1/+1.
{R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
'Other Goblins you control get +1/+1.
{R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
'Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)
{2}{W}: Create a 1/1 white Warrior creature token.
'Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
'Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until...
'{R}: This creature gains flying until end of turn.
What the goblins lack in strength and bravery, the more than make up for with numbers, ramshackle machinery, and maniacal glee in outnumbering and dragging down their foes. They’d never...
'When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
'{R}: This creature gains flying until end of turn.
'At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
'Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
'Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other...