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'When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
'At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land...
'This creature can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for...
'You may have this creature assign its combat damage as though it weren't blocked.
'Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
'Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
'Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
'Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
'Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
'When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
'Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
'Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.