Sort by:
'Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
'Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
'Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
'Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature. When this creature dies, each opponent loses X life...
'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, target...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put...
'Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
'Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
'At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
'You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create...
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.