Sort by:
Character - Dreamborn, Villain, Pirate, Captain
Ink: Steel
Cost: 1
Strength: 1
Willpower: 2
Lore: 1
Keyword - Challenger +2: (While challenging, this character gets +2 {Strength}.)
Character - Storyborn, Villain, Pirate, Captain
Ink: Ruby
Cost: 2
Strength: 3
Willpower: 2
Lore: 1
Have at You: Whenever this character challenges another character, gain 1 lore.
Character - Dreamborn, Villain, Pirate, Captain Ink: Emerald, Steel Cost: 3 Strength: 3 Willpower: 3 Lore: 1 Pipe Up the Crew: Whenever you play an action that isn't a song,...
Character - Dreamborn, Villain, Pirate, Captain
Ink: Steel
Cost: 1
Strength: 1
Willpower: 2
Lore: 1
Keyword - Challenger +2: (While challenging, this character gets +2 {Strength}.)
Character - Dreamborn, Villain, Pirate, Captain
Ink: Steel
Cost: 1
Strength: 1
Willpower: 2
Lore: 1
Keyword - Challenger +2: (While challenging, this character gets +2 {Strength}.)
Character - Floodborn, Hero, Musketeer, Captain Ink: Amber Cost: 7 Strength: 3 Willpower: 6 Lore: 2 Keyword - Shift 5: (You may pay 5 {Ink} to play this on top...
Event - Navy Color: Blue Cost: 2 [Counter] Up to 1 of your Leader or Character cards gains +1000 power during this turn, and draw 1 card. [Trigger] Look at...
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
Character - Dreamborn, Hero, Pirate, Captain Ink: Emerald Cost: 8 Strength: 6 Willpower: 5 Lore: 3 Fowl Play: Once during your turn, whenever a card is put into your inkwell,...
Character - Storyborn, Alien, Captain
Ink: Steel
Cost: 8
Strength: 6
Willpower: 6
Lore: 2
Under Arrest: Characters with cost 2 or less can't challenge your characters.
Character - Dreamborn, Villain, Pirate, Captain Ink: Emerald, Steel Cost: 3 Strength: 3 Willpower: 3 Lore: 1 Pipe Up the Crew: Whenever you play an action that isn't a song,...
Character - Dreamborn, Hero, Captain
Ink: Steel
Cost: 5
Strength: 5
Willpower: 5
Lore: 2