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From the distant outlands of the Crucible, from beyond murky Diremouth and even the Great Glass desert, the mysterious Geistoids have come. Awoken by a malign energy and driven by...
'Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
'Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
'At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
'Grenzo enters with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal...
'Flying
{1}{U}, Discard a card: Return this creature to its owner's hand.
'Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
'Flying
Sacrifice this creature: Destroy target black creature.
'{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.