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'You gain 3 life for each creature attacking you.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
'Other creatures you control get +0/+1.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
'You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
'You gain 3 life for each creature attacking you.
'Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield,...
'Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
'You gain 3 life for each creature attacking you.