Sort by:
'Defender (This creature can't attack.)
{R}: This creature gets +1/+0 until end of turn.
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put...
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage...
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
'Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.