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'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add one mana of any color in your commander's color identity.
Everyone in Westeros knows of The Wall and the stalwart Night’s Watch that mans it. Slightly less well-known is what are on the flanks of the towering edifice. To the...
Trainer - Stadium Choose which way this card faces before you play it. This ↓ player's Pokémon can't be Confused or Poisoned. (If those Pokémon are already Confused or Poisoned,...
'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}:...
'({T}: Add {W}, {U}, or {B}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
'Each creature assigns combat damage equal to its toughness rather than its power.
'{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Trainer - Stadium Choose which way this card faces before you play it. This ↓ player's Pokémon can't be Confused or Poisoned. (If those Pokémon are already Confused or Poisoned,...
'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though...