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'When this creature enters, you get {E}{E} (two energy counters). At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control...
'Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
'Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
'Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
'{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
'Whenever you cast a red spell, target creature can't block this turn.
'Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
'Menace (This creature can't be blocked except by two or more creatures.)
'Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
'Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until...
'{T}: Target creature with power 2 or less can't be blocked this turn.